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Inside Mac Games Volume 7 #1
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IMG 7-1
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TEXT_143.txt
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1999-02-01
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by Ed Carmien
Spiderweb Software, $30. Requirements: 68040/PowerPC, 3MB RAM,
System 7. Contact Spiderweb Software at http://www.spidweb.com.
Just sit right back and you’ll hear a tale, a tale of a fateful trip...
Ah, for the seafairing life of the early 18th century. Nothing but the wind at
your back, the ocean on all sides, and the deck beneath your feat.
Unfortunately, engineering being what it was at the time, even a minor ocean
upset could send a vessel lock, stock, and barrel to the bottom of the watery
blue. While setting out on a mission of exploration to chart a group of small
islands, you and your crew find yourselves in exactly that prediciment. After
a massive storm that rages on for days, you beach your boat on a deserted,
uncharted island and hope that the scraps of wood it provides, and whatever
resources you can scrounge for, will be enough to allow you and your crew to
survive long enough to build a new boat and escape to...the next island, where
your boat unfortunately needs to be replaced again. Such is the
seafaring life.
Ocean Bound is a new entry into the category of real-time strategy. Unlike
Total Anihalation, Command & Conquer, Warcraft, or any similar titles,
the mission in Ocean Bound is not one of conquest, but of exploration. Many of
the elements of real-time strategy abound; resource management, personal
allocation, building contstruction; but the emphasis in Ocean remains on
puzzle solving, not slaughter.
Play is deceptively simple: click a structure and then click the map to build
it, or click a command and then click the map to execute it. There is no
combat or unit management here; every command you issue impacts the land,
not some other force. While this allows for a focus of purpose not commonly
found in realtime strategy titles, it comes at the expense of excitement; once
you have dedicated enough wood to completing your vessel (the overriding
objective of each level) and farmed enough food to survive, it’s simply a
matter of wating for the level to run its course so you can advance to the next
island.
The mechanics of Ocean are as straightforward as its system requirements.
Even a modest 68040 should be able to handle this game elegently; both the
604e/200 and a 603/120 used for testing handled it with ease. Like the
genre-defining Warcraft, a series of shortcut keys make issuing the various
commands easier; absent is Warcraft’s contextual command-click to ease the
issuing of orders.
It is really only in the placement and type of terrain that Ocean sees much
variety, but to be fair this is where it excels. The levels range from simple
layouts to familiar shapes (since when is Australia an uncharted landmass?)
to fiendish collections of tiny islands that demand the careful construction and
management of bridged roadways to collect resources. If anything the
difficulty in terrain advances too quickly; by level 5 you already find
yourself in a situation where, if you don’t place your initial building on
exactly the right map tile, the level is unwinnable. Fortunately there is no
penalty for losing; you can restart a level at any time and can replay any
level you’ve conquered.
The interface does, unfortunately, have a few quirks. Perhaps the most
irksome is the lack of an "Are You Sure?" dialog when you issue a Restart
Level command. Often I’ve wished there was a way to override such commands
in puzzle games; after having played Ocean, however, I wish they’d thought to
include it. I accidentally restarted half a dozen levels, invariably at the point
where I was close to completing it. To be fair, however, those who play
without multitasking (which, to the game’s credit, didn’t affect performance
in the slightest) may not find this as much of an issue. The game also demands
that your monitor be set to 256 color mode, even tho 16 bit graphics does not
demonstrably affect play; and, annoyingly, the game does not return your
monitor to its default state when you’re done playing. Scrolling is handled by
simply dragging the mouse , but gamers with the shareware control panel
GoMac! installed should be aware that scrolling south will cause strange
redraw problems (see screenshots). Luckily, these problems will clear
up as soon as you stop scrolling.
But with 60 levels to explore, Ocean deserves credit for taking the realtime
strategy genre in a new direction. With plain and informative graphics and a
uniquely nonviolent structure, Ocean Bound is at once accessible to those who
think with their heads instead of their hands, and to those who lack the mind-
blowing concentration and reflexes necessary to dominate a multi-screen
battle in Warcraft and its ilk. Fans of nonstop action need not apply, but
Ocean’s Beyond is at once engaging and captivating, making it a perfect entry
for younger gamers or fans of puzzle games. In an industry that has become
famous as a giant game of follow-the-leader, it is refreshing to see a game
that thinks for itself.